Ver.0.3.3
Kei truck behavior
Add.
- Added behavior when driving over rice paddies (you can’t drive over rice paddies yet)
- Add water splash effect
- Added splashing sound
Stage
Change
- Adjusted the course to be a little smoother
Background
Change
- Japanese style houses were changed to lightweight mesh.
Ver.0.3.1
Game progress
Fix
- After the result of the “Beast” stage, does the “Start” stage starts without the Thanks For Playing screen? (It may not be fixed. If not fixed, please tweet me on Twitter)
Light truck behavior
Fix
- When it comes back to life, I can’t hear the engine sound.
Stage tricks
Fixes
- Demo stage: rail grind trigger may be too small to get on the tracks
Background
Change
- Improved driveway edges to blend in with dirt and grass
- Add variations of private houses
- Place antennas, warehouses, etc. in private houses
Fixes
- Part of the invisible wall is missing
Destructible objects
Change
- Improved placement of a rural shed
- Changed to allow the destruction of a rural shed
- Improved placement of reflector poles
- Improved guardrail placement
- Improved placement of utility poles
- Improved placement of curved mirrors
- Improved placement of vermin control fencing
- Changed to emit sparks when vermin control fence is destroyed
Ver.0.3.0 - Beast
Kei truck behavior
Change
- Improved behavior at the edge of cliffs
- Changed so that the grind rails cannot be ridden from the opposite direction
- Changed so that the user is invincible immediately after the start of nitrous
Fixes
- Upward nitro from a wall run can get you to places you shouldn’t be able to get to.
Camera work
Fix.
- Camera sometimes gets too close when wall running
Score determination
Change
- Disable passing scores.
- Disable high speed driving score
- Changed so that the score is not determined at a place once passed
- Changed the score tally at the finish line (changed to multiply the technique score by the remaining recorded time)
Stage
Add.
- Added stage to fight brown bears
Change
- Adjustments to the demo stage
- Adjustment of countryside stage
Background
Add.
- Sea in the distance
- Placement of crosswalks
- More building types
Changes
- Improved polygons for mountains
- Rural stage: change soil material
Fixes
- Destruction animation of a collapsing building is dirty
- Demo stage: sea disappears when being chased by Vulcan cannon
- Side rubble of collapsing building is shown even though the building has not collapsed
- Demo stage: low highway height
- Improved the alignment of buildings in the near view
- Some areas of the ground were cracked.
Stage tricks
Fixes
- Sometimes jumps up after rail grind
Graphics
Change
- Ambient occlusion added
Fix.
- Tires buried in the ground are reacting to the x-ray post-process
Destructible object
Change
- Changed so that fences at electric facilities can be destroyed
Driving UI
Change
- Disabled the display of destination icons
- Adjusted subtitle display time
- Added background to subtitles
Ver.0.2.4
Player Actions
Changes
- Changed roll max to be lower when not driving on two wheels.
Stage
Changes
- Walls that can be broken are now translucent.
Scenario
Add
- Added non-navigational co-driver.
Fixes
- Wrong dialogue when resurrecting.
UI
Fixes
- Pause menu: fix to not show back to checkpoint button during a cutscene
- Photo mode is not available in a cutscene.
- Slider UI supports minus display.
Photo mode
Changes
- Changed logo.
- Changed to output both with and without logo when using the logo.
Ver.0.2.3 - Photo mode
Player Actions
Changes
- Removed the rewind system
- Changed so that if a Kei truck is destroyed, it will revive on the spot
Fixes
- Kei truck’s center of gravity is sometimes too far back.
- Weak turning power when driving backward
- Camera is too far away during rail grind.
Stage
Add
- Show icon for elevator location
- Added building window mesh
Scenario
added
- Show episode name at start of stage
UI
added
- Add back to checkpoint button in the pause menu
- Added photo mode to pause menu
Changes
- Changed some buttons in the Pause menu to long press.
Fix
- Slider UI does not respond to the long press.
Audio
Changes
- Adjusted the volume of sound effects
Ver.0.2.2 - Adjustment of enemies and stages
Player Actions
Added
- Camera shake and force feedback to play when taking damage.
Stage
Changes
- Adjusted the speed of guided missiles
- Adjusted the power of the bullets of enemies that shoot Vulcan cannons from behind to be more powerful
- Demo Stage 1: Rooftop jumps now do not change speed.
Fixes
- Rear wheels may keep floating on building slopes.
Settings
Added
- Added tutorial display settings
Ver.0.2.1 - Bug fix
Player Actions
Changes
- Improved roll handling when speeding horizontally (especially when blowing up office desks).
Fixes
- Sometimes you fall through walls after being destroyed and time rewinds.
Stage
Changes
- Demo Stage 1: Placed a wayfinding wall on the first floor of the building where you can enter.
- Demo Stage 1: Place solar panels on the multi-story parking lot.
Fixes
- Demo Stage 1: Enemies will no longer appear when you wall-run along the highway and land on the highway.
Ver.0.2.0 - Enemy!
Player Actions
Changes
- Addressed slipping against walls
- Changed to allow continuous wall runs
Fixes
- Wall polish sound is annoying
- Camera spins during high-speed spin and makes you dizzy
- No spinning near walls
- Camera rolls too much when doing a wall run on the left side wall in the direction of travel.
Stage
Add
- New stage (demo stage 1)
- Some enemies
- Guided missiles
- Randomly falling debris
- Damaging lava
- Wall run tutorial
- Elevator
- Slide building
- Grind rail
- Dynamic ground
- Wall UI to give directions
Changes
- Adjusted so that destroying utility poles doesn’t slow you down too much
- Changed building destruction process
- Adjusted the airiness of the background
- Optimized drawing process
- Optimized pausing.
- Changed BGM for the beginning of the countryside stage.
- Optimized the tutorial display.
- Optimized wall polish particles.
Scenario
Fixes
- Can’t skip in movie scene.
UI
Add
- License notation screen
Fixes
- Pressing the delete key while typing on the profile screen returns you to the home screen.
Ver.0.1.5 - Hold on a little longer
Player Actions
Changes
-
Wall running should be canceled when slowed down
-
Improved camera roll rotation
Fixes
-
You can go back to the wall you were on after a wall jump
-
A few things to deal with the rare blow-up somewhere.
-
The drift sound changes when the FPS is low.
Stage
Changes
-
Updated curve mirror model.
-
Made street trees semi-transparent as they block the view
Fix
- Can’t get into the office without flying off the building.
Scenario
Fix
- Tires not spinning in countdown cutscene.
UI
Add
- Arrow key icons.
Settings
Add
-
Camera shaking
-
Time attack mode (the opening movie will be skipped and the result presentation will be shortened)
-
Camera roll rotation (no longer rolls when straddling bumps)
-
Key assignment for camera rotation
-
Steering key assignments
New stages with unknown enemies attacking will be available in a little while.