Ver.0.1.4 - acrobatics
Player Actions
Changes
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Changed jumping to side wheelie
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When side wheelie, if you tilt the stick toward a wall, it will now run on the wall
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Adjusted the rotation process when holding down the jump button in the air
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Adjusted the processing when approaching the ground while running on a wall
Fixes
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Wheel floats on slopes
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Smoke flies too far when drifting
Stage
Add
- Spectators avoiding to be run over
Changes
- Adjusted the course of the countryside stage
UI
Add
- To be able to press (some) UI buttons by mouse operation
Changes
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Adjusted slider movement
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Changed keyboard control for tab switching to Q and E
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Moved UI settings to gameplay settings
Fixes
- Ranking UI lags and fades out when results are finished
Settings
Add
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Key bindings screen
Steering and camera control settings are not yet implemented.
Note: Almost all buttons can be used, but sometimes there are no icons. -
Ability to reset settings to default
Ver.0.1.3 - Wall running anywhere
Add
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Sound when nitro is full.
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Video now plays on the home screen
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Story mode screen
Changes
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Changed to use both title screen and home screen
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Changed to show the record on the stage select screen.
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Added the ability to wall run almost anywhere
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Adjusted slow-motion time.
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The endurance meter has been moved to the speedometer to make it look more like the instrument panel.
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Adjusted the angle between the speed and the body so that the closer the angle is to an acute angle, the slower the turn speed will be.
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Change jump to right-click, nitro to Shift, and back gear to Ctrl.
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Pressing Esc at the top of the home screen now brings up a dialog asking if you want to quit.
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The pitch of the nitro sound effect should increase as the speed increases.
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Changed the statement when there is a new version
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Removed the wall effect that tells you you can wall run
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Changed text “Settings” to “Setup
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Adjusted drift sound
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Adjusted “Step on the gas pedal” text to be easier to read
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Improved material for UFO in opening
Fixes
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Cannot restart when selecting Restart after transitioning from Pause -> Setup -> Pause
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If you try to wall run near the edge of a wall, it will dash in the air.
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Nitro sound keeps playing in the result when finishing a goal while using nitro
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I keep landing on the ground tilted 90 degrees.
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When the center of the vehicle rides on a corner, it becomes difficult to move
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The cargo bed gets stuck on the edge of the cliff and becomes difficult to move
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Strange behavior when repeatedly hitting the page switch in the ranking screen
Ver.0.1.2
Changes
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Nitro’s energy is now restored immediately.
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Shortened the duration of the nitro effect.
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When using nitro, you can now only go almost straight ahead.
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Changed wall collision damage to 0.
Adjustments
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Improved anti-slip process
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Adjusted the movement process when jumping from a building
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Adjusted nitro sound
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Adjusted drift sound
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Increased torque for fewer tires landing on the ground
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Improved landing process
Fixes
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Landing sound can be heard at the start of the stage
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When rolling, hitting a wall will cause the vehicle to cave in.
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Sometimes the game tries to stick to the wall which is not the direction you want to go.
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When the frame rate is low, the vehicle shakes left and right.
Ver.0.1.1
Changes
- Changed so that the free version does not allow retries from the result screen.
Adjustments
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Improved visibility of navigation arrows
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No more hit stop during slow motion
Fixes
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Screen transition is no longer possible when repeatedly hitting a button on the pause screen
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Pause screen is higher than loading screen.
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Cannot turn during hit stop.
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Jump power by the jumping platform is reduced at 30fps
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You can destroy other player’s Kei trucks.
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A bug that tries to do a wall run in a country cabin.
Ver.0.1.0
Add
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Display the position to the next checkpoint in the UI
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Show image in credits
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New episodes
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New stage
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Skip the movie by holding down the decision button
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Tutorial not in slow motion
Changes
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BGM now fades out in Results
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Added “Return to Desktop” to Home
Fixes
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BGM stops abruptly when the screen changes
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Pressing the Esc key while typing quits the game.
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Can’t use a combination of adverbs and other words in profile
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Results screen UI flickers when it appears.
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The spins don’t stop when the ground is slippery.
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Checkpoint materials are dirty.
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Scraping sound on the wall during a cutscene
Ver.0.0.25
Add
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Roll the stick against a wall to wall run.
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If you approach the ground while wall running, the wall running will be cancelled
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Consent screen
Changes
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Make it possible to blow up a bus
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Changed the text of “hopping” to “jump”.
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No more slow motion if you’ve watched the tutorial at least once
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Changed the button on the ThanksForPlaying screen
Adjustments
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Shortened the dialogue during the countdown
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Made it easier to turn while braking
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Adjusted wall scrape particles
Fixes
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Brightness setting does not reflect
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Too much slipping on walls
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Pausing during countdown causes the pause UI to come backwards
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Home screen layer is above loading screen.
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Loading screen overlaps with fade-in before stage starts
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Can’t see the checkpoint behind the glass
Optimisation
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Optimisation of CPU processing load
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Optimised buildings in the distance
Ver.0.0.24
Add
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Added nitro tutorial.
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Nitro now recovers automatically without doing anything
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Added wall-running control (jump while steering towards a wall)
Change
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Utility poles can now be destroyed.
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Changed the UI of the menu
Adjustments
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Adjusted nitro power
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Nitro now accumulates even when destroyed
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Adjusted the amount of nitro recovery
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Adjusted the UI of the nitro gauge
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Walls that can be wall-run will now glow
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Adjusted icons.
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Adjusted the camera work in the air
Fix
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Heavy credit screen
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The wall in the pay parking lot slips through
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When you die in the air, the mini truck will fall in a transparent state.
Ver.0.0.23
Nitro (the non-explosive one) has been added! If you use it, you can get up to about 200km/h!
You don’t need to use the spin control now!
Add
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Nitro (from Nitrous Oxide): Increases acceleration and forward momentum.
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Nitro accumulates when you drift around.
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Spin maneuver (handbrake while pressing the brake and gas pedal)
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Backgear operation (stepping on the gas pedal will cause you to drive backwards)
Change
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Wall running is now cancelled in places where wall running is not allowed
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Changed keyboard control mapping
Adjustments
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Don’t let the camera look forward when you are stopped
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Make sure the wall-running flower bed stands out
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Place an invisible soft wall in the hollow
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Adjusted the speed drop after a hit stop
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Adjusted the way the speed drops after a hit-stop * Made the footbridge suck you in, since it tended to crash when you tried to climb it
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Added back-gear control to prevent backing up when trying to brake.
Fix
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Sometimes you get hit by collision damage during wall-running transitions.
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When rolling, tire treads were forming even though the tires were floating.
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The rewinding system was quite a processing load.
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When running on a wall, I get buried in a wall runner (flower bed).
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Camera action (when flying from a building) shakes the screen too much at 30fps.
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If you change the movement method during the countdown, the UI of “Step on the gas pedal!” UI is wrong.
Ver.0.0.22
Add
- Vertical sync setting
- Frame rate setting (60fps is recommended)
- Steering sensitivity setting
- Burnout operation (press brake and gas pedal simultaneously)
- Roll if speed against side is too fast
change
- Changed vertical sync to on
- Changed to be able to blow up other vehicles
Adjustments
- To make it easier to control in the air
- The car navigation system should not use the same words in succession.
- Turn the vehicle to face the direction of travel at the start of the stage.
Fix
- Sometimes the car rolls slowly when landing.
- When diving into a car in a multi-level parking lot, it gets stuck
- Rubble collision doesn’t match the appearance
- The backlight is not on when backing up.
- The bands on the guide signs are not aligned correctly, so it looks like they are stuck to the bar
Ver.0.0.21
Add
- Operation input to move in the car space
- Subtitles
- Setting: Gas pedal play
- Setting: Steering wheel play
- Settings: Brake play
Adjustments
- Camera position adjustment
- Drifting judgment became easier